Reviewed and Invited Publications

2016

M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, United States of America, 2016, pp. 1835-1841 [link]

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italy, 2016, pp. 397-406 [link]

E. Mattheiss, D. Sellitsch, M. Busch, W. Hochleitner, J. Froschauer, M. Tscheligi - Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games - Proceedings of the International Workshop on Personalization in Persuasive Technology (PPT’16), Salzburg, Austria, Österreich, 2016, pp. 40-43 [link]

2015

M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY ‘15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 595-600 [link]

M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY ‘15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 811-816 [link]

M. Lankes, S. Wagner - Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Germany, 2015, pp. 16 [link]

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Germany, 2015 [link]

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Austria, 2015, pp. 324-333

C. Ampatzidou, K. Gugerell, J. Diephuis - Lessons from Game Design: Understanding Participatory Processes through Game Mechanics - Hybrid City: Data to the People, Athens, Greece, 2015, pp. 189-196

J. Diephuis, A. Friedl, G. Kostov, O. Naderer - MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 4 [link]

C. Ampatzidou, K. Gugerell, J. Diephuis - The Mechanics of Playful Participatory Processes - Design, Social Media and Technology to Foster Civic Self-Organisation, Hasselt, Belgium, 2015, pp. 185-197

2014

M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY ‘14, Toronto, Canada, 2014, pp. 171-179 [link]

2013

J. Diephuis, M. Lankes, W. Hochleitner - Another Brick in the (Fifth) Wall: Reflections on Creating a Co-located Multiplayer Game for a Large Display - Context Matters!, Vienna, Austria, Austria, 2013, pp. 162-167

W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight - Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, France, 2013, pp. 23-28 [link]

2012

M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG ‘12 Proceedings of the 4th International Conference on Fun and Games , Toulouse, France, 2012, pp. 101-104 [link]

2011

M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Austria, 2011

2009

T. Mirlacher, W. Reitberger, M. Lankes, A. Meschtscherjakov, H. Huber, M. Tscheligi - AmiQuin -­ an Ambient Mannequin for the Shopping Environment - Proceedings of the 3rd European Conference on Ambient Intelligence, Salzburg, Austria, 2009, pp. 206-214 [link]

D. Wurhofer, A. Weiss, M. Lankes, M. Tscheligi - Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2 - Proceedings of the 4th ACM/IEEE international conference on Human robot interaction, La Jolla, United States of America, 2009, pp. 257-258 [link]

A. Weiss, R. Bernhaupt, M. Lankes, M. Tscheligi - The USUS Evaluation Framework for Human-Robot Interaction - AISB 2009: Proceedings of the Symposium on New Frontiers in Human-Robot Interaction, Edinburgh, United Kingdom of Great Britain and Northern Ireland, 2009 [link]

D. Wilfinger, M. Murer, M. Lankes, M. Tscheligi - Using a 3D game to study the perceived quality of lifting device controls - Advances in Computer Entertainment Technology 2009, Athen, Greece, 2009, pp. 273-276 [link]

2008

C. Obermair, M. Lankes, C. Raffl - Cooperative Play for Preventive Healthcare in the Office - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finland, 2008, pp. 9-12 [link]

A. Meschtscherjakov, W. Reitberger, M. Lankes, M. Tscheligi - Enhanced shopping: a dynamic map in a retail store - Adjunct Proceedings the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2008), Seoul, Republic of Korea, 2008 [link]

M. Lankes, S. Riegler, A. Weiss, T. Mirlacher, M. Pirker, T. Scherndl, M. Tscheligi - Facial Expressions as Game Input with Different Emotional Feedback Conditions - ACE ’08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, Yokohama, Japan, 2008 [link]

C. Obermair, W. Reitberger, A. Meschtscherjakov, M. Lankes, M. Tscheligi - perFrames: Persuasive Picture Frames for Proper Posture - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finland, 2008, pp. 128-139 [link]

Journals / Book Chapters

2016

M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163 [link]

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 102-114 [link]

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 223-228 [link]

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 286-289 [link]

2015

M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating User Experience Factors using Experiments in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 6), (Editors: R. Bernhaupt) - Springer, 2015, pp. 113-131 [link]

C. Hochleitner, W. Hochleitner, C. Graf, M. Tscheligi - A Heuristic Framework for Evaluating User Experience in Games in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 9), (Editors: R. Bernhaupt) - Springer, 2015, pp. 187-206 [link]

J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Austria, 2015, pp. 284-285 [link]

2014

J. Hagler - Expanded Animation. Exploring the Vastness of Art, Theory and Play - Ars Electronica 2014 Festival for Art, Technology and Society, Linz, Austria, 2013, pp. 150-151 [link]

2013

J. Hagler – Expanded Digital Animation – Total Recall. The Evolution of Memory, 2013, pp. 352-353 [link]

2011

M. Lankes, T. Mirlacher - Affective Game Dialogues – Using Affect as an Explicit Input Method in Game Dialogue Systems - Advances in Computer Games 2011 – Revised Selected Papers, Tilburg, The Netherlands, 2011, pp. 333-341 [link]

M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 [link]

2010

M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts in Evaluating User Experience in Games (Editors: R. Bernhaupt) - Springer, 2010, pp. 165-187 [link]